Open root\docsmodtools\bo3scriptapifunctions.htm in your web browser to read what each function does. A list of engine functions and their functionality is listed in the provided documents for the mod tools. Just to clarify: maps are playable but the lighting is terrible/dark/glitchy (no skybox) and weapon sounds and probably some other sounds don't work. (This is specific to BO3.) engine function: these are predefined functions written in gsc/csc code. If anyone had the same problem and fixed it, please share your solution.ĮDIT: mp_combine throws the same errors. This tool runs Treyarch's BO3 export2bin tool on the folders and subfolders including exports or directly on xmodelexports or xanimexports you drag to it's folder. Verify cache doesn't find any missing files (tried it on the tools and the game itself). Note: You have to Press to Open and Close the Console. (I have a Cheats/Console Improver Mod for using Console with No Mods at all it should work on all Maps.) Start the game. ^1ERROR: unable to load file 'sound/zone//zm_' Download a Mod that works with the mode youre playing. The lines should now be going from all triggeruses. Second zone is the zone to be activated Script flag is any string, that you will use later on your door blocker to activate the zone. Once you have linked all the entities to the root triggeruse, copy the target KVP from the root triggeruse to each of the remaining triggeruses. Important Notes: Call of Duty: Black Ops III and Call of Duty: Black Ops III - Mod Tools need to be installed in the same steam library folder location. For more detailed information and documentation, please check the docsmodtools folder in your game directory. Use slash key (/) to focus search from anywhere.Use arrow keys ( and ) to navigate suggestions.Use escape (Esc) to close search. This guide provides a quick overview for creators using the Call of Duty: Black Ops III Mod Tools. Link them to the root entity using the instructions above. This only suggests apps that have a store page. Linking "en_zm_qwe" (usermaps\zm_qwe stable 2535281 v593): The children of the triggeruse are the clip(s) and door model(s). ^1ERROR: unable to load file 'sound/zone//zm_' No idea about the sound though, I just know that the linking process throws some errors: Linking "zm_qwe" (usermaps\zm_qwe stable 2535281 v593): Concretely, the lighting on custom maps is weird (dark) and weapon sounds are missing.Īfter investigation I have found that mtl_skybox_default material is missing (among others probably), which is applied to all skyboxes so it breaks the lighting.
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